For fans who feared the reduction of impish interludes and modestly clothed characters, there was little reason for worry, the Shibuya-ku-based developers hadn’t lost touch with their core audience. While Compile Hearts’ previous games have often favored pandering fan-service over polished components, Fencer revealed the studio finding a blameless balance. Unlike the aforementioned sonic and cinematic letdowns, Fairy Fencer F was fated to please Japanese role-playing fans, extending both characterization that challenges convention as well as an engaging collection of interconnected game mechanics. So when word emerged that Compile Heart’s Fairy Fencer F was assembling an assortment of luminaries who had worked on everything from Vampire Hunter D, Death Note, as well as the Final Fantasy and Hyperdimension Neptunia series, disappointment was a distinct possibility. From Ocean’s Twelve disastrous attempt to recreate the energy of Steven Soderbergh’s first film to Enter the Matrix‘s tragic union of Shiny Entertainment, Wachowski-penned mythos, and Matrix Reloaded‘s secondary cast, history is full of instances where a skillful group’s output is notably weaker than the previous efforts of each individual. Synergy doesn’t automatically materialize when prodigious talent comes together.
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